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	<title>Comments on: Sega Does What Nintendon&#8217;t &#8212; And It Isn&#8217;t Working.</title>
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		<title>By: Mitchell Dyer</title>
		<link>http://downwritefierce.com/2009/01/23/sega-does-what-nintendont/#comment-122</link>
		<dc:creator>Mitchell Dyer</dc:creator>
		<pubDate>Fri, 23 Jan 2009 20:55:16 +0000</pubDate>
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		<description>And that&#039;s exactly why I think they&#039;re dwindling. They can make enough cash to sustain life, but is it enough to keep people happy? If you aren&#039;t satisfying a certain audience with great games, they won&#039;t take you seriously when you eventually do. With so many awful Sonic titles, will the Sega name be beneficial to The Conduit? It&#039;s a new IP, and likely won&#039;t sell, if Sega&#039;s run of luck with cool new series&#039; is any indication. Will Sega lose potential fans because they&#039;re diluting their older franchises? I think the answer couldn&#039;t be anything but yes.</description>
		<content:encoded><![CDATA[<p>And that&#8217;s exactly why I think they&#8217;re dwindling. They can make enough cash to sustain life, but is it enough to keep people happy? If you aren&#8217;t satisfying a certain audience with great games, they won&#8217;t take you seriously when you eventually do. With so many awful Sonic titles, will the Sega name be beneficial to The Conduit? It&#8217;s a new IP, and likely won&#8217;t sell, if Sega&#8217;s run of luck with cool new series&#8217; is any indication. Will Sega lose potential fans because they&#8217;re diluting their older franchises? I think the answer couldn&#8217;t be anything but yes.</p>
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		<title>By: Matthew Altieri</title>
		<link>http://downwritefierce.com/2009/01/23/sega-does-what-nintendont/#comment-121</link>
		<dc:creator>Matthew Altieri</dc:creator>
		<pubDate>Fri, 23 Jan 2009 20:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://downwritefierce.com/?p=189#comment-121</guid>
		<description>The problem for Sega is simply that they have lots of creative people, and really, REALLY bad management. They don&#039;t know how to leverage their IPs, they don&#039;t really know what to do with the people they have, they can&#039;t market for crap, and their business model doesn&#039;t seem to be designed to make much money. If they&#039;re going to fail, then many of those talented people will move on to other companies and other projects, and their work will continue.

The ticket for Sega isn&#039;t to strike gold, but to get back to good business fundamentals. They need a core income they can rely on, rather than this piecemeal crap from their better titles. Which means either mass-marketed sequels, or casual games, unfortunately.</description>
		<content:encoded><![CDATA[<p>The problem for Sega is simply that they have lots of creative people, and really, REALLY bad management. They don&#8217;t know how to leverage their IPs, they don&#8217;t really know what to do with the people they have, they can&#8217;t market for crap, and their business model doesn&#8217;t seem to be designed to make much money. If they&#8217;re going to fail, then many of those talented people will move on to other companies and other projects, and their work will continue.</p>
<p>The ticket for Sega isn&#8217;t to strike gold, but to get back to good business fundamentals. They need a core income they can rely on, rather than this piecemeal crap from their better titles. Which means either mass-marketed sequels, or casual games, unfortunately.</p>
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