Year One January 2, 2009
Posted by Mitchell Dyer in Games, Thoughts, freelancing, reviews.trackback
I’m surprised that I occasionally get Xbox Live messages or emails asking me how I got my job with Official Xbox Magazine. I’m so new to the world of professional writing that I didn’t think I’d actually been making enough of an impact on someone that they’d want to ask me, and not someone with a mastery of the craft, what the score is. To save my lazy arse from writing a bunch of emails, here’s a bit about my first year in the writing biz.
*****
The first piece of work I was ever paid to write came courtesy of Official Xbox Magazine. That first bit of typing-for-cash I did was The Scoreboard #7, a feature for OXMOnline that I took over after famed freelancer and Guitar Hero namesake, Casey Lynch, went to Radar Group. I sent multiple reader reviews to Casey when he kicked off the online-only feature — my Mass Effect review published in #2, and my Turok one was understandably shunned to make room for other readers.
Apparently, it made an impact.
When Casey left, I caught a stray email from Dan Amrich that was also addressed to Paul Curthoys. The entirety of the text was my email address, name, and AIM handle. I have a pretty laid-back job and caught it via my cell phone in a moment of supreme slacking. I was overwhelmed as to why Dan, the first contact I’d ever made in the industry, was emailing another editor my information. Obviously, because Dan knew I was planning to hit the “Games Journalism” field, it immediately struck me as “they’re going to give me a job?!” The feeling quickly faded when I realized I hadn’t done anything to deserve it. I didn’t apply. I didn’t ask Dan for work.
So why the stray email?
Paul hit me back shortly after saying that my receiving of the letter was, as expected, an accident, and that he might have had work for me in the near future as Casey’s Scoreboard replacement. I had never been more excited and confused in my entire life.
I didn’t have any credible experience, yet here was a top-tier Future publication offering me work. Granted, it wasn’t in the magazine; it was on their website, which I’d become intimately familiar with as an OXM fanboy and forum hound. Nevertheless, I was stoked.
I didn’t hear much from Paul after that, but we finally got everything sorted out at the start of the year. After a bit of impatience on my end, things finally got sorted out and I had my first piece published. I still look back on it as one of the better Scoreboard entries I’ve done (“Your bullets are the key. The lock is made of terrorists.”). From there, things snowballed in to a mountainous mass of excellence. Shortly thereafter I was signed on to do features (through Dan) and reviews (Paul again) for OXM, and from there my freelancing career kicked in to high gear.
The experience at OXM nearly landed me a job at one of the Big Three online videogame pubs as a news writer, but it didn’t ever flower. From there, however, I learned a bit about applying for jobs, emailing folks without sounding stupid, and most importantly, that networking really is the key to success in this biz. Dan, who I’d interviewed at the launch of a small blog I used to be more involved with, put me in contact with more than a couple cool cats. On top of meeting other freelancers, particularly the wonderfully helpful Cameron Lewis and Andrew Hayward, I landed a job with GamePro because of Mr. Amrich, as well as became slightly acquainted with Games Radar. Work I’ve done with GamePro turned in to review work with GameSpot, which probably helped my cause when I was approached about a feature for PlayStation: The Official Magazine in late ‘08.
Things have gone fantastically smooth for me, and I’m extremely grateful for the incredible luck I’ve had. The people I’ve connected with have been some of the most patient and helpful people I’ve ever come across, and for that, I owe them a huge thanks. Strangely, though, the person one of the most inspirational people involved wasn’t directly involved in any of this.
Todd Zuniga, a big-name 1up freelancer, was working for The Official PlayStation Magazine when I wrote to him for career help in grade school. It was more of a throwaway letter than anything, and I didn’t expect a reply at all. Surely Mr. Zuniga had games to play, words to write and girls to hang out with, but he somehow found a big gap of time to write me a 2000 word diatribe about working in this industry. He told me this, and I paraphrase:
You need these three things to succeed in this industry:
- To write
- To network
- To be incredibly lucky
Being Canadian, I assumed that networking was impossible and writing required me to have the prerequisite entry status of “Word Typing God.” Also, I’m not a very lucky guy — I’ve sprained my neck, broken my nose on multiple occassions and have had the bones around my eye completely shattered. Little did I realize that I was networking, and that I would write plenty in the near future, as well as become ridiculously fortunate.
I hated that part of Todd’s reply. His explanation of his work day sounded amazing, what with writing and playing games taking up every waking hour of his life. But when he told me that I needed to write, network, and basically rely on chance, I was pretty pissed. I thought it was a cop-out answer, but appreciated his email in every other regard.
This information, however, was the most crucial tip I’d ever received, whether I realized it or not. Now, it’s easier than ever to chat with magazine editors, whether it’s on their website, in their forums, or directly via email. Aspiring freelancers really do just need to write, because portfolio building comes out of time and effort.
So thanks to everyone who helped me along the way.
Dan Amrich, Paul Curthoys, Corey Cohen, Francesca Reyes, Ryan McCaffrey of Official Xbox Magazine have done a ton of bending over backwards, and now I’ve got folks like Scott Butterworth of PlayStation: The Official Magazine, Bill Abner from GameShark and Justin Calvert from GameSpot helping me, too. I owe all of you guys, plus freelancer Todd Zuniga, your fair share of drinks.
When I finally figure out how the hell I can get to San Francisco to live and work full time, I’ll do my best to make good on that promise. I’m only a year deep, but give it time.
It’s gonna happen.

“So thanks to everyone who helped me along the way.
Dan Amrich, Paul Curthoys, Corey Cohen, Francesca Reyes, Ryan McCaffrey of Official Xbox Magazine have done a ton of bending over backwards, and now I’ve got folks like Scott Butterworth of PlayStation: The Official Magazine, My best friend MICHAEL TUCKER aka Ghostx187 (myspace.com/ghost5150 and myspace.com/ghost5151) for being badass, Bill Abner from GameShark and Justin Calvert from GameSpot helping me, too. ”
Fixed :]
If you’re getting published, consider this: it’s happened. Everything else from here on out is just a variation on the theme. Even full-time work is the same rhythms of freelance with more instruments. OMG you has started your career!1!
Yep. I’m still doing the occasional pro-bono bit for certain places just to do it, y’know? I did a preview for Hardcore Gamer Magazine, which didn’t pay but certainly put my name in their book/site.
Since I’m still not doing this full time, something I should have noted in the write-up, money still isn’t an important factor in this biz for me. It’s just a kickass perk.
YAY CAREER TIME ARE GO
Epic, great to hear I had a tiny hand in it. My friend asked: is it still true, the advice you gave him?
And I’d say yes.
As for new advice now that you’re on your way (unasked for, of course):
- humility!
- kindness!
- hilarity!
Good luck!
Hey Todd.
Wow, sir, do you have a Google Alerts for your name, or what?
Just kidding.
Good advice, I completely agree/appreciate it. However, humility is not one of my strong suits — not that it’s deliberate or anything. Let’s just call it a bad habit.
Glad to help in any way I can, though I’ve only been freelancing on a full-time basis myself for a little over a year, and writing for pro outlets for less than two years in total. I had a sorta-similar experience contacting a Ziff editor when I was younger — I’d met Chris Johnston (ex-EGM) via a couple mutual friends in high school, and I e-mailed him and got some great advice about school and writing and such. Tried contacting him again a couple years back to no avail, but luckily I figured things out alright on my own.
Todd’s a swell dude, though — I haven’t met him in person, but he provided some choice questions for me to ask Ryan Howard (of the eventual World Series-winning Phillies) last January for the 1UP Sports Anomaly podcast. And then he said he had a dream about me, so that’s awesome, haha. Hey Todd, if you see this, I stumbled upon an issue of Opium at a little Chicago bookstore a couple months back and picked it up. I’m ashamed to say I haven’t cracked it open yet (it’s in the to-read pile), but I will soon, I promise!
I don’t think we get Opium in Canada at all. Bummer.
I wish I could be doing it full time, but being in Canada means mailing cheques, and that means waiting a long time for god-knows-how-much-or-little money. It’s pretty risky, especially these days.
But damn, that’d be neat. I’d have time to go do stuff!
Most of my freelance payments come via checks as well — Future’s the only one that does direct deposit for me, and with shrinking budgets and such, it’s not currently a big chunk of my work. That’s just something you have to deal with and hopefully be prepared for. Right now, I’m really crunched for bucks because: 1. The holidays seemed to delay some payments; 2. A large missing invoice from a couple months back is still in limbo; and 3. It took a while to set up payment stuff with a new outlet.
My work hasn’t slowed down, so I should be seeing a mass influx of dollars soon, but for the moment, I’m a bit strapped. But it was my first year doing this full-time, so hopefully I’ll be better prepared this time next year and in the future. Definitely going to start saving some bucks once tax stuff is taken care of.
It is certainly risky, but it should be a calculated risk. You’ll know when you’re either bringing in enough income or have the immediate prospect of bringing in enough to justify dropping the day job and such. Obviously, I recommend it, but don’t jump the gun and put yourself in a bind!
Indeed, sir. That’s why I didn’t quit my full time factory job. The steady flow of full time dollars is somethin’ I’m all about, and being that I’m in the middle of buying a car, it didn’t seem necessary. Once its paid off and if I’ve got a really consistent number of projects, then it’s an option. For now, I’m comfortable with what I’ve got — even if it is crushing my free time
Congrats Mitch,
Although you didn’t call me out or anything — I’m no Zuniga — I’m glad I was able to chat with you from your early blogging and Nukoda days till where you are now, and see you go from zero to hero this year.
Re: your factory job… you also get to write on the job
so why not just get paid to do it in a factory.
Ross
[...] I could ever have had given to me at the best possible time. Read what Todd had to say in my “Year One” post from a week or two [...]
[...] Year One [...]
Glad I could be teh helper. Lord knows we all need it.