END OF LINE 12: Shut Up, I Love Relevance

August 16, 2010 by Trevor Whatman

[Download "Shut Up, I Love Relevance" Here]

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In honour of our 12th episode, we have devoted an entire show to responding to e-mails from our listeners! And though we only received one e-mail, we strive to answer the SHIT out of it.  Discussion topics include Luigi’s Mansion, 8-bits of…bits, and the upcoming line of Derrek Lucas plush toys.  Also: crochet and pottery.

The outro music was submitted to us by a listener, and it is awesome!  Please check out his musical creations at:

Stand Alone Complex
S.K.F.

Send your questions, suggestions, or general abuse to:

endoflinepodcast(at)gmail(dot)com

On Twitter:

Trev – teedub78
Mitch – MitchyD
Derrek – CuppuhT

Also please leave us a review and/or comment on iTunes. Thanks for listening!

So Here’s The Thing: Strategy vs Immersion

August 4, 2010 by taylorcocke

One of my best friends loves nothing more than to make spreadsheets to manage his characters in RPGs. His obsession with metagaming has led to him having some really powerful characters in the games he plays, and he’s attained some serious knowledge about how MMORPGs work underneath the hood. And when we played World of Warcraft, he became my go-to guy for any sort of knowledge about anything. He definitely knew more about my class than I did.

After we quit playing WoW, I realized I started taking my thoughts about optimizing my character into other games. Recently, while playing BioShock 2, I caught myself going online to find out what the most efficient powers were for protecting the damn Little Sister as she gets pummeled by Splicers and DOESN’T DO A GODDAMN THING TO PROTECT HERSELF AND SHE HAS ADAM IN HER STUPID HAND AND SHOULD JUST SPLICE SOME POWERS ALL UP INTO HER AND IS JUST A DUMB PIECE OF SHIT AND UGH.

Needless to say, I really liked BioShock 2.

Anyway, my research into attempting to essentially make the game as easy as possible for myself got me thinking. Why do gamers have an obsession with finding the absolute best strategies in single player games? I’ve certainly been guilty of researching the effects of a certain decision on my character in Fallout 3, rather than simply going with what I felt would be best from a role-playing point of view.

So, to me, there seems to be a dichotomy between strategy and immersion. You can’t be entirely immersed in a story if you’re constantly thinking about which weapon is the most powerful against whatever enemies you’re about to come across. Read the rest of this entry »

END OF LINE 11: I Like To Call This RESEARCH

August 2, 2010 by Trevor Whatman

[Download "I Like To Call This RESEARCH" Here]

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This week, Mitchell takes the editing reigns and provides us with a raucous, loose, and snorty episode. We attempt to cover all things Transformers: War For Cybertron, but end up talking about robot mustaches, robobabies, and *expletive deleted*. Also: You can’t shower off pain.

Send your questions, suggestions, or general abuse to:

endoflinepodcast(at)gmail(dot)com

On Twitter:

Trev – teedub78
Mitch – MitchyD
Derrek – CuppuhT

Also please leave us a review and/or comment on iTunes. Thanks for listening!

END OF LINE: Send Us Your Questions!

July 29, 2010 by Mitchell Dyer

Hey folks,

We’ve received but one (incredibly long) e-mail at our EndofLinePodcast@Gmail.com address, and we’re hoping you might help us fill it full over the next couple weeks. I’m still trying to decide what I want to do with the questions, since the show structure doesn’t really allow for much letter-reading, but I’ve got a couple ideas. Either we’ll rattle a few off each show after we’ve talked ourselves stupid, or we’ll dedicate an entire show to feedback, questions, etc. when we have enough to justify it.

We’re also very, very open to the idea of having you suggest show topics. We can cook up crap all day long, but if there’s a topic, series, or any other junk you want to hear us morons yap about, drop us a line. Odds are we’ll take your suggestions more seriously than we take ourselves.

So, if you want to get in touch (and you know you do) email us!

EndofLinePodcast@Gmail.com

END OF LINE 10: They’re Coming To Get You Barbara

July 19, 2010 by Trevor Whatman

[Download "They're Coming To Get You Barbara" Here]

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Plain and simple, we love zombies. Tune in this week to hear us prattle on about irrelevant DLC, our detailed plans for the zombie apocalypse, and educating the youth of today about the importance of horticulture. Also: zombie bears.

Send your questions, suggestions, head shots, and love mail to:

endoflinepodcast(at)gmail(dot)com

On Twitter:
Trev – teedub78
Mitch – MitchyD
Derrek – CuppuhT

Also please leave us a review and/or comment on iTunes.  Thanks for listening!

Pre-rendered cutscenes… Do they still belong?

July 19, 2010 by Meghan Watt

In the most recent GameInformer, EIC Andy McNamara writes: “I think grandiose, pre-rendered cutscenes have gone from enhancing games to interfering with the medium.” He then sites World of Warcraft where beating the Lich King rewards you with a cutscene, saying that it’s “impressive to look at” but “not nearly as engaging as the script that plays out in the game engine.”

I have to disagree with McNamara here. Pre-rendered cutscenes certainly don’t belong in all genres. Games that I play strictly for gameplay like Modern Warfare or Split Second definitely don’t need ‘em. Hell, I’m too impatient to wait through the multiplayer lobby or the three second countdown before a race, much less an overly produced cutscene.

Read the rest of this entry »

END OF LINE 9: PSP, Buy It Bitch!

July 5, 2010 by Trevor Whatman

[Download "PSP, Buy It Bitch!" Here]

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For Episode 9, we delve into portable games that aren’t necessarily found in the locker of a Greyhound station.  A wager is made regarding the launch of the 3DS, we gloss over the mega-media-event that was E3, and discover that “Blades Of Steel was pretty sweet on Game Boy”.

Send your questions, suggestions, head shots, and love mail to:

endoflinepodcast(at)gmail(dot)com

On Twitter:
Trev – teedub78
Mitch – MitchyD
Derrek – CuppuhT

Also please leave us a review and/or comment on iTunes.  Thanks for listening!

So Here’s The Thing: Save Your Game

June 29, 2010 by taylorcocke

Game critics always whine about save systems. I, for one, have always been pissed off when a game doesn’t allow me to save anywhere I want. With all the technological advances the games industry has made, why haven’t developers managed to simply stick an option to do so in? Doom did it, why not Modern Warfare 2?

I mean, why can’t we stop a story whenever we want to? We can do it in film, music, books, and every other medium. Why should games be any different? Why can’t we just stop and save and then go back if we don’t like the outcome of our choices. In choose your own adventure novels we could always go back to page 23 if our choice to open the left door dropped us in a hole. And let me tell you, I was all about going through both of those doors.

However, the more I get to thinking about it, the more I begin to understand the necessity to allow for games to be a continuous experience. I don’t mean this in the sense that games should ignore a save system altogether so you have to play through it in a single setting. I’m talking about games that declare your decisions final by not allowing you to go back to former saves.

Read the rest of this entry »

The Beginnings: The weird games that launched our video gaming-ness

June 25, 2010 by Meghan Watt

I don’t know how y’all ended up loving video games so much. But for me, it started with PC games. My uncle installed the first Leisure Suit Larry on our PC in 1987 and, as a two-year-old, that was totally my first video game (super hilarious and awesome, right?). To my parents’ relief, I couldn’t yet read so all I remember is a toilet flooding and drowning Larry, causing me to have a deadly fear of flushing unfamiliar toilets when I was little.

ANYHOW, that’s not the point. After the family Intellivision broke, my parents weren’t too keen on getting another console since we already had the computer, and God forbid we have more than one piece of gaming hardware in our home. So, essentially, this caused me to be raised on adventure games for the PC. Most you know: Space Quest, King’s Quest, Quest for Glory and other Sierra games with the word “Quest” in ‘em. Not Police Quest though. That game sucked. I also played lots of Star Wars games. Mmm, Star Wars.

But there’s one little known game that I only recently remembered having ever played. I couldn’t remember much about it except that the protagonist was a fox, it was a fantasy adventure game and I’m pretty sure it took place in some weird alternate future. This is why I love the internet. I typed “fox fantasy adventure PC future” and the first link was all about my beloved game. Can you guess?

Read the rest of this entry »

END OF LINE 8: BOAT

June 22, 2010 by Trevor Whatman

[Download "BOAT" Here]

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Going “Mitch-free” this week, Trevor and Derrek chat about HOW we play videogames. Fresh off the unveiling of two newcomers to the motion control era, we touch on the history of gaming peripherals and how companies tirelessly attempt to sculpt the perfect input device.  Also, can you emerge victorious from a Trivial Pursuit game using only a steering wheel?

We’ve received a few questions regarding where to find us on the Interwebs, and until we find a way to incorporate that information into the show without sounding douchey, you can send your questions, suggestions, or general abuse to:

endoflinepodcast(at)gmail(dot)com

On Twitter:
Trev – teedub78
Mitch – MitchyD
Derrek – CuppuhT

Also feel free to leave us a review and/or comment on iTunes.  Thanks!

Music Credits:  ”Who Is Johnny?” and “Top Gun”