Down.Write.Fierce

Mitch Dyer, Freelance Writer (and co.)

DownWriteFierce update, I guess?

by Mitchell Dyer

HELLO.

So I got a job at IGN.com, which is where you’ll find almost all video game related content from me. Actually, probably all of it. Definitely all of it. Other writers ’round these parts may still be writing stuff, if’n you care to read it, which you should!

Podcasts: Dead/on hold/hiatus, whatever word you want to use for “not doing any at the moment.”

mitchdyer.tumblr.com is eventually going to be a personal blog. Maybe? I don’t know. I have it, and am planning to use it for non-games stuff.

For the 12 of you who stumbled on here because one of the posts say something like “anime porn,” I can feel your heartbreak.

<3

That’s just, like, your opinion, man

by Mitchell Dyer

Remember when Shawn Elliott reviewed Crysis, and gave it an 8/10, and some goof was all, “Why so low?”? Man, crazy times, 2007, am I right? I’m glad we’ve all grown out of being silly toward other people’s opinions.

Oh wait.

People: You need to read this.

“Criticism isn’t science. Don’t call someone a “hater” because they thought your game was great, just a bit less so than you’d expected. It’s an unreasonable and childish response, and one that shows no respect for people who clearly enjoyed and recommended your creation. Even if some notably lower reviews pop up in the coming days, these people aren’t your enemies, nor are they wrong. They just see the game differently. Just as average players will next week.”

– Andrew Hayward

Deus Ex: Human Revolution — a glitch in the system

by Mitchell Dyer

Deus Ex never meant anything to me. I’ve been aware of it, familiar with pieces of its place in history, but never a part of its culture. Human Revolution didn’t have anything to live up to beyond what its ceaseless, exploding hype had going for it. I wanted an interesting world, great stealth-action, interesting conversations and unpredictable moral quandaries. I got all of this, and I’m satisfied with my first real Deus Ex experience. Deus Ex: Human Revolution is, despite deriving from other games rather than innovating on anything, a wonderful game. I don’t know that I’d recommend it as emphatically as my peers and pals are, though. Human Revolution inflicts deep wounds on itself with some wretched design decisions, all of which either impeded my progress or made me wonder why I bothered.

[Spoilers to follow]

Read the rest of this entry »

Long live humanity

by Mitchell Dyer

I’m struggling to finish Deus Ex: Human Revolution. I’ve been dealing with regular crashes and, even with my abusive, F5-smashing quick-saving, the lost progress that comes with it. I don’t have the will to bother loading it up after an unexpected exit anymore. I want desperately to play this game. It’s one of the few I stayed deliberately in the dark on as it neared its release. I’m loving everything I discover in this incredible world. The universe is brilliant, the characters are likable — particularly Malik, who I have a sad, genuine crush on — and the missions are at the top of the stealth/action genre’s class. Deus Ex, it seems, wants to sully these wonderful things with everything else it does.

I’m an irritable person, I admit. I’m hard to anger, but I’m admittedly impatient with trivial and arbitrary things. Why, I find myself wondering every time the “NOT ENOUGH ENERGY” alert pops up, do I need to manually replenish the batteries I bought? I can’t use many of my abilities — whether it’s as complex as a cloaking mechanism or as basic as lifting a box — without the proper amount of energy in my robotic system. It’s an understandable balancing restriction on paper. In execution, it inhibits my enjoyment. It’s also completely contrary to what this world is about. Augmentations are meant to empower the user. Nobody is more powerful because of them than Adam Jensen, Sarif Industries’ super soldier and man-for-the-job. He, and therefore I, can do anything. Until upgrading.

Read the rest of this entry »

The Idiot’s Guide to Game Reviews

by Mitchell Dyer

The basic idea of game reviews seems, for reasons unknown to science, to evade the Internet entirely. Comment sections, message boards and Twitter are each bastions to their own brand of ignorance. I haven’t been doing the “games journalism” thing for very long, but I like to think that I have a solid understanding of criticism. This isn’t to say I’m the top tier guy for writing reviews — I have my place, but I have much to learn about criticism. What frustrates me is when people, whether they’re readers or writers, attempt to undermine the opinion of another using…their opinion. The hypocrisy in this particular train of thought is utterly mind-blowing to me.

So, to aid in our quest to comprehend this oh-so-difficult subject, I’ve compiled a few key ideas that should help anyone get a grip on game reviews.

Read the rest of this entry »

Dick Jokes and Die Hard References: The Life of a Freelance Games Journalist

by Mitchell Dyer

[Download]

This debut DownWriteFierce show isn’t anything official. I don’t really know what I’m doing with this feed just yet, but it should be cool. The DWF podcast will be a series of shows about my adventures in “games journalism,” or whatever you prefer to call it. I’ve got some sweet ideas about where to go with it. But, for now, here’s the audio recording from my Penny Arcade Expo 2011 panel “Dick Jokes and Die Hard References: The Life of a Freelance Games Journalist.”

Special thanks to my guests Andrew Hayward, Andrew Groen, Taylor Cocke, Andy Eddy, Francesca Reyes, Gary Steinman and Brett Elston.

Super special thanks to Trevor Whatman for his AMAZING recording. This sounds incredible.

Enjoy.

Deus Ex: Human Revolution is…

by Mitchell Dyer

…the future nobody wants.

I’m six months late to my meeting.

I had it all worked out then.

The girl.

The gameplan.

Everything is different now.

I don’t know where I’m going, why.

The only person I’ve got is a guy I hate.

He’s the only reason I’m alive and able to go at all.

I have a panel at PAX Prime!

by Mitchell Dyer

If you’re going to be at PAX Prime, set aside a chunk of your Sunday afternoon for me, won’t you? I’m running a panel! Dick Jokes and Die Hard References: The Life of a Freelance Games Journalist happens at 3:30pm in the Wolfman Theater. That is on level 6 of the convention center, tucked right next to the Serpent Theatre, just left and down the hall from the escalator. (Hugs to Bill Mudron for the directions)

You should come. It’s going to be awesome. I have an incredible list of panelists joining me to talk about what freelancing is — not so much what you can do to have my job, but so you can understand why I haven’t been fired yet. It’s meant to be informative and helpful for anyone interested in what a freelancer does, whether they’re a writer or a reader or a whatever.

I, Andrew Hayward, Andrew Groen and Taylor Cocke comprise the freelance crew. Brett Elston (GamesRadar, heading to CAPCOM), Francesca Reyes (OXM’s EIC), Gary Steinman (Radar’s EIC; I think Brett left because he couldn’t handle Gary’s majestic hair) and Andy Eddy (@Gamer) are Team Editors. They’ll talk about the freelance/editor relationship, and some other stuff too.

We’re the last panel of the day, so I’m hoping our limited hour will have a grace period at the end for extra talking. Afterward, walk over to the Omegathon finale with us!

Finally, we will be recording the panel and posting it to some podcast feed somewhere once I get that up and running again.

 

Far Cry 2 is…

by Mitchell Dyer

…a terrible vacation.

I arrive alone.

I’m sick immediately.

Everyone is an asshole.

I can’t do anything without getting in trouble.

It is too fucking hot outside.

Africa sucks.

I never want to leave.

Obituary: Far Cry 2

by Mitchell Dyer

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